Quote:
Originally Posted by luckymann
Great thanks.
I do almost all of my importing manually which works fine for me despite the added workload, although it does cause some issues that need to be dealt with before proceeding - mainly to do with service time etc. Still, I'm using the historical DB not his, although I have used the 18 csv to form part of my own player pool spreadsheets for the importation process. At some stage I want to try just basing a small save on Spritze's DB alone and see where it leads me.
I'm looking forward to seeing what they come up with re the new DB - bugs are tolerable to me as long as they don't destroy saves in the meantime and result in commensurate gain for the pain.
Appreciate the time taken here bud, great work and many thanks.
G
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I hope it wasn't too confusing for you, or anyone else in here. I sometimes get a bit ahead of myself with explaining complicated things like DBs. There's way more to this game, than what appears on the surface. The surface is complicated enough. I've really enjoyed adding these guys in over the years. The old what if thing has a great deal to do with why we play this type of game.
I'm really looking forward to the new DB, too. It may lead to the demise of the Spritze DB, unless I can figure out a way around it. Bit of a price to pay for me, as I want to be able to preserve his work, but I think the upside of what historical could look like in two or three versions (say OOTP26 or 27), could be huge, and is worth it. Of course, I hope they can make it work for 24, but it's going to be a real challenge. I think Perfect Team was the spark for this change. Let's face it, Perfect Team is just a gigantic online Random Debut Historical game. That may have been the spark, but in the end, I think it's going to benefit the Historical side of things for all of us Historical geeks.