Seems like great additions to the game!
I have some questions though as I couldn't find my answer in the change log:
Has there been any changes to the future draft classes? The first and the second year are stacked but later it gets weaker. First round is fine but after that it kind of drops off very fast with having 2 star potential players already in round 4 and 5 as opposed to in year 1 and 2 having 2,5 star potential players in later rounds. It doesn't feel like the younger players improve their ratings the way they should be.
Has the difference between 2D and classic mode been changed? I noticed that the points total in a season for a player can be different depending on if the games was simmed in 2D mode and classic mode. In 2D mode there was more players that put up more goals than assists so the stats was a little bit off at times. Even when playing my own games in 2D and have the AI games sim in classic mode, puts my players in a disadvantage when it comes to the stats. I can't really put my finger on it, I just feel like there are some differences between the modes.
Was there any plans on improving the scouting reports, making it more deeper and also improving the draft experience? Like getting trade offers from other teams in the middle of the draft. Maybe even trade deadline could be more active with getting trade offers, not just when you are shopping a player.
I would love to see like a conversation system (kinda like in Football Manager) to go with the harmony system but maybe that would be something for the future?
Other than that, I am really excited about the game. Had almost 400 hours in FHM 8 and I hope that 9 will also meet those numbers