Quote:
Originally Posted by Dutch Alexander
I'm actually thinking about the 1-5 rating scale with no current showing. This means you have to rely more on stats to get a better picture. The rating will still show you what type of player it is and I think the difference between very low and very high scouting accuracy is not quite as high as people think. When I look at the league player rankings and then switch to 100% scouting accuracy the list remains mostly the same.
I think if you play this way the ratings are still accurate enough, it's not like scrubs are shown as stars or vice versa. And looking at the league history in tests the best players still make their way to the top teams and top teams are able to dominate. I played this way for two seasons in the previous version of this league and did not notice any drawbacks. My league is a bit different than most. There is no draft and trading is not allowed during the season. AI trading in the offseason is low as well. Maybe if you have a draft the rating becomes more important.
I am a bit worried that I will run into unforeseen issues however. I know you and others have been advocating for at least 55% focus on ratings.
Still I kinda think it should work and have not yet seen any issues that say otherwise. When I look at players ratings and compare it with their stats it matches very well. The combination of the ratings and the stats give a very good picture of the players ability. I would think that an AI evaluation of 25/30/25/20 would match well with that.
Although I'm still a bit hesitant I'll probably end going with these settings anyway. I'll just have to experience for myself if it works for me and my league. If I do run into problems, then so be it. I can always start over again.
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To me, having a 1-5 scale is just not realistic, as no MLB organization would use anything like this. Again, I also think current and potential grades should be used in an effort for more realism. You have to remember that the grades are not always perfect, and there is already fog of war built in. (scout opinions, money spent on scouting and development etc).
There is no reason why you can't use stats as a large part of YOUR evaluation, while still understanding what the strengths and weaknesses of each player may be. This is how it's done IRL. The AI however needs to rely mostly on ratings, since this is where the stats are driven from. I have done extensive studies on this over the years, and while I understand people want things to work differently, they don't. The AI needs between 55-65 ratings in the AI evaluation.
Obviously you can do whatever you want, and I am not trying to tell people what to do, but my experience tells me the best AI evaluation is likely the default. I also highly suggest using the most difficult trading setting, and keeping the prospects/vets slider at neutral.
I think you are fine with talent evaluation at 150....but for most things I would go default )in terms of settings) because they can change from year to year. I change things more like roster rules etc... The default numbers in 2022 won't necessarily be the same in 2023 or another year/version of OOTP.