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Old 10-14-2022, 09:13 PM   #9
kidd_05_u2
All Star Reserve
 
Join Date: Aug 2016
Posts: 620
Quote:
Originally Posted by bigd51 View Post
I've been thinking of age limits, myself, but have been reluctant due to the uncertainty of how it would affect CPU rosters and transactions.

Right now, I'm trying out semi-real-life roster limits:



My question is... are the roster size limits I have set too low? Should I take out the roster size limits altogether?
I play with roster, age, and service time limits to try to get minor league roster composition and behavior that is close as possible to modern MLB. My recommendations (without much explanation because I don't have time right now):

1) Don't set roster limits at the rookie levels. If a team goes too far stockpiling, get in and cut players for them.

2) Roster limit at 30 for the A and A+ levels is fine. Don't go over that because the AI will always try to fill the teams.

3) Cut AA and AAA roster limits to 28. The AI loves to stockpile sub-replacement level old guys and you can't stop them. With the lower roster limit, at least the good prospects come up and get playing time faster if there is an injury crisis.

4) Reduce service time limits. Yours are too high and they compound the unavoidable problem with the AI signing way too many old players for the minors. I would cut the years you have by two. In real life, no player with more than five years of service time is still playing A+ ball.

5) Controversial for some, but I would add age limits too. Otherwise, the AI will keep those college senior draftees playing in A-ball through their age 28-29 season. Setting age 26 as the limit for A+ and 25 for A is already pretty generous. I personally use 25 for A+, 24 for A, and 23 for R. In real life you occasionally have a 25 year old at the low A level, but these players are always there as an emergency and never play a meaningful role.

As always, everyone has their own preferences. The settings I mentioned above give me pretty realistic minor league rosters. The AI makes strange signings and cuts on opening day of the first season, but after that, it handles the different limits reasonably well in my opinion.
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