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Old 08-22-2022, 05:13 PM   #31
md40022
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Join Date: Mar 2018
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Quote:
Originally Posted by Matt Arnold View Post
The only other piece I wouldn't mind more clarification on is that it has been mentioned this seems more of a problem when playing out as when simming. When playing out the games, how exactly are you approaching stealing? Like in the above cases, were you attempting to steal on those plays and the players were picked off?

The last example was 2 for one team and one for the other. Which team were you playing as? Again, were you trying to steal? The second one started the batter with back to back pickoff throws to 1st, so I would certainly be a little curious on how you play out games.

Or were these just watched game? Obviously that would have a different effect, although if you're just watching a game, that obviously plays out very similarly to simmed games. And I guess finally, are these games played out in pitch by pitch mode, or in one-pitch mode where you see the whole AB at once. Obviously most of our data that shows the rates match IRL are based on simmed data, so if you are aggressively stealing or aggressively throwing to a base, that can obviously skew the results.

When my team is batting, I get picked off at random times regardless of the situation. More often than not, I am NOT stealing. The computer throws over to first base anyway though, and boom - he gets me. Often times this will be with a runner on base who is of zero threat to steal. In the 3 pickoffs that occurred in that 2 inning segment that I posted about, 2 of the runners were guys who were absolutely no threat at all to steal; Devers and Juan Soto. The other guy was Yelich, who is a little bit of a threat, but that was me picking off the computer and being that I did successfully pick him off - I don't know if he was actually planning on stealing or not.

All I can say is there doesn't seem to be much pattern to it. I've had catchers who couldn't run at all get picked off before and I obviously didn't give them the steal command prior to them being picked off. It happens often enough that I cringe every time the computer throws to 1st base, because I know his success rate is far too high.

As far as gathering more data for you guys.... I understand why you're asking, but I'm just not doing that. Because of issues like this I am just not nearly as dedicated to this game as some others are and because I'm not all that dedicated to it, I'm not investing any additional time into it --- it's not my job. Being that so many people sim out games and this is not something that is easily tracked through box scores, that's why it's not being made a bigger deal than it is.... and the patch a while back did significantly help, but there's still an issue.

While the example I gave yesterday COULD be one of those things that "just happens", the fact that the best IRL comparison we could draw to it involved an infielder playing catcher and one of the 3 pickoffs being on a broken stolen base attempt, I think that kind of goes to prove those things DON'T "just happen" - so being that it did happen in the game, I don't know what more data is needed to satisfy your colleague ----- but regardless, I don't get paid to sit there and track game logs. So if this is just one of the little disappointing glitches w/ OOTP23 than so be it. It doesn't completely cripple the game, but it can be a bit annoying when your slow and fat catcher who is no threat to run is getting picked off in crucial situations.
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