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Old 08-06-2022, 02:03 PM   #1
Drbugboffin
Bat Boy
 
Join Date: Apr 2022
Location: Illinois
Posts: 16
Unhappy What I don't like about OOTP22

1) by far -- CONSISTENCY of player performance. How can a player hit .300 one year and .200 the next? Is this realistic? It seems the same with pitchers. Am I a victim of low sample size (I play a 46-game season)? Whatever it is, it makes building a team almost impossible, leaving it all to luck. A bit less frustrating is when a player's performance in Spring bears no resemblance to his season play. Can a GM count on anything, besides inconsistent performance?
2) PITCHER STAMINA ratings seem almost meaningless. Why do A.I. pitchers often pitch well into the red, whereas my pitchers get knocked out well before that. I hesitate to start a "Starting Pitcher" with Stamina in the 50s, though the A.I. does it regularly. Why do I have a reliever with Stamina = 100, who can barely last 2 innings?
3) GRAPHICS are messy. Yes, apparently OOTP23 seriously upgraded the game's graphics. As this is therefore a moot point, I don't have to detail all of OOTP22's graphics abnormalities.
4) WORTHLESS TEENS! Sorry but I still don't get why anyone would draft a teenage player. Their ratings are generally horrible with overall potential similar -- and I'm supposed to roll the dice on them improving vastly in the minors? Instead I can choose from a cornucopia of 26-year-olds with decent ratings that are ready to play very soon if not today. Just don't get it.
5) PITCHING COLD. What's with the apparent algorithmic bias making pitchers less effective in the first inning? Often my team goes down 2-4 runs in the first inning, I think because the game is leaning on them. I suppose it thinks they're cold at the very beginning of the game, but really? I've chosen the "no warmup" option, so maybe the game's penalizing me for that convenience.
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