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Old 07-30-2022, 11:15 AM   #52
Sweed
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Join Date: Apr 2002
Location: Iowa
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Quote:
Originally Posted by dcordash View Post

That, more than anything, reinforced my theory that we're playing a sim game that is engineered to produce a predetermined outcome (win/loss)..with player abilities, stats, history, etc being secondary.
Wait, you think the game starts out "the Twins will win today vs. Detroit" and then reverse engineers the game to make it happen? Or is it more macro? IE Twins will win 99 games this year and the game engineers it?

That's what I'm getting from
Quote:
sim game that is engineered to produce a predetermined outcome (win/loss)
Wouldn't that be way harder to code than simply putting a "pile of ratings" into a formula, spitting out an answer (IE hit, hr, k etc.), and coming up with a winner?

Or I'm taking it the wrong way?
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