View Single Post
Old 07-02-2022, 07:20 AM   #16
jpeters1734
Hall Of Famer
 
jpeters1734's Avatar
 
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,230
Quote:
Originally Posted by jcard View Post
Thank you, but that does not address the scenario that I described (unless confirming the purely speculative extended game of cat-and-mouse I mentioned): High (= fast) Development Speed / Much Older Development Target Age. Again, since the player is developing already (unlike with the Decline counterparts, where the Target Age marks when the decline begins and thus when the decline speed modifier is used) the only way he can develop faster for a longer period of time is if by development window here we do not mean development in the sense of being the directional opposite of decline, but rather as the period of potential talent volatility (whether for better or worse).
The effect of high dev speed and older target dev age... I am not sure what you mean by "cat-and-mouse". The older target dev age increases the number of years in which a player can develop. Mix in fast dev speed and what you will have is a league where almost everyone develops fully. Because even the typical slow developers would be getting longer to develop and a boost to their dev speed.

Maybe it's late, but I'm not understanding the second half of your post.
__________________
"Cannonball Coming!" Go Bucs!!

Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com

An Un-Official Guide to Minor League Management in OOTP 21

Ratings Scale Conversion Cross-Reference Cheat Sheet
jpeters1734 is offline   Reply With Quote