Quote:
Originally Posted by Mister_G
Hey, I'm sorry if this has already been answered but I've had lots of trouble utilizing the Spritze database correctly in the past. I know some fo what I'm about to type is off-topic, but I plan to use the converter where necessary to make some edits...
My ultimate goal is to use real players in a fictional universe with fictional teams including minors, and having these real players appear in the draft or free agent pool at the appropriate time so that they are able to develop in the minors first. I assume there is only one copy of each player in the Spritze DB?
Firstly, am I doing this correctly by just replacing the master.csv and historical_database.odb in the stats folder with the ones I downloaded in your sig? Is that the most basic way to get the database in the game?
Secondly, can anyone point me in the right direction of how to assemble draft classes (I might want to take a few players out here and there) and import them along the lines of how I described earlier?
I have attempted this feat in past years and every time I do I run into a problem such as duplicate players, out of wack ratings, missing players, wrong years, weird ages etc. causing me to run out of steam on my ultimate goal of getting up to modern day with totally new leagues/teams but real players.
Any help with any of this idea would be appreciated! Again, I don't even remember what folder to drop the database in anymore!
NOTE: This post has been edited for clarity.
|
Oof. Haven't been around in a long time. Thank goodness you only posted five days ago. My goal in posting his final two pieces of art was to make sure people would have access to them for as long as I'm around. The reason it's the last two, is that the Master is far more comprehensive in the second last one, and the last one is the most up to date one. You can use the Master from the second last one, so you have a more comprehensive view of who you're bringing in with his final DB.
I do not use the Spritze DB for MLB players. I use it exclusively for players that were never given a chance to play in MLB. I also play Random Debut leagues exclusively. I bring in two Spritze guys in each of my five round amateur drafts, including at least one Negro Leaguer in every draft. I put a full round of them in my Inaugural Draft (44 rounds + 1 round of Spritze guys = 45 rounds = 45 players per team to start), including at least eight Negro Leaguers. These players are selected randomly from the Spritze DB, so they could be famous non-MLBers, or guys you've never heard of. As the amount of teams involved (16 to start in 1901) increases, so does the number of guys I bring in, but not by much. I'm not there in my game yet, but I can see myself adding one Spritze guy when MLB goes to 24 teams in 1969, and another one when MLB goes to its current amount of 30 teams in 1998. I hope to get past wherever real life MLB is at when I get there, and add Portland and Montreal to bring the total to 32 teams.
As I do not use the Spritze for MLB guys, it is not my primary database. What I do instead is extract the Spritze folder into the default Stats folder (the folder where all the historical players, stats etc are). That allows me to switch back and forth between the default Stats folder and the Spritze folder, depending on who I'm trying to bring in.
The main reason I do this is that I prefer the default DB for MLBers. Having tried both DBs, the MLBers in the default DB feel more realistic. The ratings seem to be well done. The careers unfold as I think they should. It just "feels right". Spritze did an excellent job of capturing Negro Leaguers, and others that didn't get to play in MLB though, so I use that DB to represent those players.
I'm not sure I can help with your other questions, as I've never played that way, even though it's more of a "normal" way to do so. I don't use minor leagues, but instead use unlimited reserve rosters. This helps me avoid the waiver system, which I have never, nor will I probably ever, understood. I hope this answers as many of your questions as I can, given that the difference in how we play, makes it impossible for me to answer all of them.