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A few points:
-Keep in mind that the fatigue level you see will depend on what role you have them set as based on position. That's why some players show fatigue (SP), for example. What is used in-game will be based on what role they are used as.
-Second, a few years ago we made a change so that SP would recover slower than RP. That's based on their suggested position, so that would certainly explain why a SP with a higher stamina might be at a lower fatigue level than a RP with a lower stamina, despite them throwing the same number of pitches. Although that being said, higher stamina will allow a player to throw more pitches, so in that respect, 20 pitches may tire him out less than a RP with a low stamina.
-Next, keep in mind that stamina, and pitches thrown, aren't directly linear. For example, someone with a 14 stamina may be able to throw 30 pitches in a game, but someone with a 19 stamina may only get, say, 33, to be at the same fatigue levels. As well, there are certain levels where things impact you more or less. A player throwing 12 pitches in a game will often be more than 2X rested than someone throwing 24 pitches.
So with all that in mind, while everything is on a scale, there's in some respects only a few categories of pitchers. Anyone with a stamina less than around 10 will have very few pitches available in a game, and will only be able to do short outings. Players with a mid-range stamina (10-20) are essentially "normal" RP. 20-25 would be your "high stamina" RP, and so generally speaking, can go longer in games. Above 25 is generally when they are starting to be treated as a SP, in which case while they can go longer in a game itself, they will not recover fatigue quite as quickly as a true RP, and so often will get punished more for pitching on back to back days, for example.
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