After some more testing it seems the main solution for my league is a very high TCR. With TCR at 200 I was able to turn scouting accuracy back to low with current rating off and potential and other ratings to the 1-5 scale. I also switched back to 25/25/25/25 eval settings. After this the league remained stable with only occasionally teenagers appearing on the active roster. When I turn TCR down to 125 more teenagers started to appear over time.
I guess the problem for my league is twofold. Firstly, it is a small league with a small talent pool. As a consequence there isn’t enough talent to fill all the roster spots. TCR at a high setting turn more scrubs into useful players to fill the roster spots. The second issue is the AI itself. It seems it does not take age and experience into account at all. A 16 year old scrub with 0 experience is viewed the same way as a 30 year old scrub with 10 years’ experience. At the same time the AI seems to prefer to hang onto prospects, even if they are scrubs. If an older slightly better scrub is available as a FA the AI hangs on to the 16 year old scrub. Hence 16 year olds start appearing on active rosters.
Also the AI is just very bad at roster management. In my league all prospects are under team control until their age 21 season. If the team wants to keep control over the player after that it needs to put him on the secondary roster. This means no player should EVER be put on the secondary roster before the end of their age 21 season until he is clearly ready and the team plans to use him as a regular. I think the AI is simply completely incapable of understanding this and thus makes ridiculous roster moves.
Now to be clear I'm not trying to put down the game. I understand it is incredibly hard to program a competent AI. Also the league I created is rather unusual which probably doesn't help. But the AI is certainly imperfect which means we need to find the right combination of settings to steer the AI in the right direction while understanding the final destination will never be reached. But it is just incredibly hard sometimes to find the correct combination. How do you figure out that a high TCR would improve things? And mind you only after 15-20 years into the league. I experimented with a TCR of 200 and simulated 10 years and saw no results and therefor dismissed it as a solution. Later by pure chance I found that a high TCR takes 15-20 years to have full effect. How can you expect anybody to figure stuff like that?
Anyway I seem to be on the right track now. Off course I might find later that a high TCR has other unwanted consequence. And in the newest update base stealing has been tweaked which means that I have to check and adjust my modifiers again first before I can proceed further. There is always something else, Why am I doing this?
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