Quote:
Originally Posted by Dutch Alexander
While setting up a small fictional league I'm running into a problem. The AI teams (occasionaly) keep putting 16 year olds with terrible ratings and no minor league experience on the active roster. Predictably these pitchers are absolutely plastered. See below example. Often there are older more experienced pitchers in the minors with better ratings. But for some reason the the AI insists on promoting 16-18 year old scrubs. It seems the AI pays absolutely no attention whatsoever to age and experience.
I think the problem is that the talent pool in my league is too small (no draft) and there are simply not enough competent pitchers to fill all the roster spots. (Still, even then the AI should choose older pitchers with minor league experience over 16-18 year olds with no experience). I've been experimenting with different settings to solve this problem. I've changed AI eval settings, scouting accuracy, development speed etc. but have not found a perfect solution. In my latest test I changed the TCR to 200 and this seems to work. I think what happens is that some of the scrub pitchers get a boost (with ratings bottomed out the only way is up) and the pool of competent pitchers is increased.
However I have no experience with TCR at 200 and wonder how this will function. So I have a few questions:
1.) Does anybody have experience with the TCR this high? Are there any clear downsides to this, is there a maximum TCR you should not exceed?
2.) How noticable is this, how often do you see large talent changes and how large exactly are these talent changes? Do superstars turn into scrubs and vice versa over night or are the changes more subtle?
These kind of setting changes are very difficult to test out. I think you really have to play with TCR at 200 for quite some time to observe how this actually functions. This will take a lot of time, so I'm hoping to get some feedback from players who have experimented with high TCR values.
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Here's a thread on it. Hope this helps!
https://forums.ootpdevelopments.com/...nge+randomness
And here's another one that talks about "making the game harder", and touches upon TCR as well:
https://forums.ootpdevelopments.com/...=317611&page=2