Quote:
Originally Posted by LansdowneSt
Some of what I saw seemed tedious. I realize there is a morale and chemistry system in OOTP that you feel is underdeveloped but what I saw in FM seemed like a lot of micromanaging (though I assume some responsibilities can be assigned to the AI, no?)
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This is actually one of the great things about FM. You have a very large staff, and yes, there are a lot (tons) of tasks to be completed. But you can delagate as much or as little of these tasks to staff as you like. So the truth is, if yo wanted to put the entire save on autopilot (the same way some do with OOTP) you could. Usually those type of people are historical types though I think, and I think it would be pointless in FM, since the point of the game is to be a manager. I think my last sentences sums the two up perfectly though. In FM, the point of the experience is to be the manager, in OOTP, not so much. You can be, but on a much more limited basis. As noted, you can also treat it like a model train set and just look at it. (boring to me)