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Thanks for the additional color on FM, jimmysthebestcop.
So, I understand what I say next is going to be very simplistic to one who plays games like FM on a regular basis, but I want to ensure I clearly understand conceptually first and then also try to angle it to baseball.
I am a GM and I want to build my own story and better shape the world around me so I feel invested in it. So - again, forgive me the simplicity - say I have a pot of "influence points" and I can spend these on the owner to get certain things (move the fences to attract a player, add seating, redevelop the neighborhood for incremental revenue gains) or on players (to make a surely player a better teammate, to focus on them on training - so a small boost in contact or fielding, or to have fan fests to increase fan interest) or to convince the owner to move on budget or focus them on convincing him to move the team out of Miami ... or in other ways to make it feel like I am shaping the world around me.
Am I getting close to it? I'm sure the list could expand and the level of impact on the players, finances, market etc. could be debated. And while Matt is correct with regard to the love of historical and fictional in the OOTP fanbase (and baseball is especially tied to historical), I could see these factors being overlays to the engine or part of league and player evolution. It is simpler if it is kept to the Quickstart and Fictional game elements so as not to add one more variable to historic games - where I think the players like myself want the player to perform as they did when they did.
Anyway, in an OOTP baseball context, is that the correct line of thinking?
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