some players are different than others as a whole related to statistical output.
different eras
fictionally made for a draft
RL players digitized by some algorithm
Players that comce pre-generated for a new league
etc...
Any sort of transition from one to another can cause statistical oddities.
So, in a new fictional league, press that "autocalculate modifiers" button in Stats and AI screen every 3-5 years. Best to do this in ST or just before opening day when rosters are set... pro/con to each... if you do it in ST, maybe it understiates a bit, but since you'll have injuries, this may be best?? i've always done it on opening day before a game plays... once a game is played the button disappears.
the results will be more in tune with the League .Totals you see there. If you don't like the league totals, edit those first before autocalulating a set of modifiers. Do make sure they add up mathematically.... the babip, the walks etc all jive with the other values and stats derived from them.
it takes 20+ years to fully turnover a league... after that it'll remain consistent relative to fluctuation in player talent created over time. you may want to tweak individual modifiers for some fine tuning, but you won't need to use the autocalculate button unless you want to. Always change modifiers to affect results. Don't change totals except for any initial edit to set an intended baseline for results.
i'd also suggest not worrying so much about the league totals... pay more attention to the top performers in various stat categories and manipulate modifiers relative to what you want to see occur as far as what a high-end performance "should be." (*according to your preferences),. The totals may not be historically accurate but the individual results will be more in tune.
these two things obviously correlate, but a particular total and callibrated modifier don't always have the individual results we want.
this seems needlessly complicated... if ratings meant "1 thing" instead of potentially many, this would be avoidable and run smoother from era to era and from real to fictionally generated. maybe, a larger range than 0-255 would be needed to provide the diversity required for all eras. but as of now...depending on your totals and modfiers a 50 power means something totally different as far as what will result in any league that has different stats and ai settings et al..
Last edited by NoOne; 06-19-2022 at 05:35 PM.
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