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Old 06-17-2022, 10:37 PM   #92
jimmysthebestcop
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Join Date: Jun 2018
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Quote:
Originally Posted by Cod View Post
This thread is full of people discussing issues and problems with the AI trade logic, but I haven't seen hardly any potential solutions offered. There are a few trade simulation websites that try to do this as well, but even they fall short. However, BaseballTradeValues offers some great insight to how they value players at the major and minor league levels:

https://www.baseballtradevalues.com/...ajor-leaguers/
https://www.baseballtradevalues.com/...inor-leaguers/

Is it perfect? Probably not, but I respect the fact that the site creators are open about how the logic is applied. Would a blog post from an OOTP developer discussing how values are assigned put people at ease? At least then, people who don't like how things work can provide input to increase the value of this part of the product.

It is not even about values of players. Most of the problems stem from the fact the AI offers players they just signed or just traded for. And cant handle the team option aspect. Cause the AI cant handle finances or 40 man.

The trading block is basically broke. It works for players but not ai to ai. They will be trying to rent players to dump contract and other AI teams wont make a deal even if they are asking for any minor league player. Most AI teams will even eat half of the remaining contract which is already at half at trade deadline.

Honestly I dont care if the AI cant handle trade values of players for players. I actually think it does a good job of it when money or contract stuff is not in the equation.

I literally traded for a top rental player who was on trading block. I believe Yankees were selling Chapman. That is what doesnt make sense. They ate half the contract. I immediately shopped him and the Yankees want him back to give me a solid prospect.

See that is that is the stuff that is completely broke. You can also basically sign any player to a 6 year deal. With after 5th year player option and years 5 and 6 team options. You lower the price for the 4 years and jack it up in the last 2 years with huge buyouts.

Not only will every player sign that deal or extension but every team will want to trade for them, Even though it will be something like a 30 million buyout.

I dont want to police myself. I want the game to not allow it. Just like AMA Free Agent. The player can sign the #1 every year just offer 5 million. Immediately promote him to DSL and he will be like top 10 prospect. No matter what trade setting every team will offer MLB ready prospects for a player who is at least 5 years and usually its like 7 years.

This is the type of logic that is broke in the game. Trading players ABC for players XYZ is usually ok if the finances are generally the same. The only problem stems from some of thee weird GM preferences.

I am not even trying to break thing. Some gamers purposely try to break stuff. OOTP would crumble.

Bottom line there are HUGE problems with OOTP. It is just that the fanbase has no idea because they are true Baseball fans, they arent gamers, its an AGE thing, or OOTP is like their only game.

Im in my 40s but Ive been a gamer my entire life. I play between 1 -2 dozen games a year. A mixture of genres ranging from AAA devs to Indy devs.

OOTP is flat out for baseball fans and not gamers. In the hands of a gamer its is in fact borderline unplayable. I dont even understand how we can be arguing over this.

OOTPD wants it this way. They want it for all baseball fans. A jack of all trades. And they obviously with Perfect Team. I am sure PT is what helped to sell OOTP overseas as it can become a fictional fan duel. $$$$$$$$$$

Example the 3d stadium creator has been in OOTP for 3 versions. But it has 0 purpose in terms of game play. It isnt tied in with GM, owner, team or city. So what is the point of it in terms of game play? Absolutely NOTHING. It is just a costume designer. Granted it is free while most dev/pub charge for skins etc.
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