Quote:
Originally Posted by Cod
Does OOTPD publically release any of the data provided by players? I'd like to understand what people tend to do most in this game...manage or do GM things.
This thread is heavily focused on the GM side of things, but is that what most people do in OOTP?
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I always enjoy these conversations, as one who doesn't drill down as much as Syd and Sweed, there are still items that even I observe about the game. And I play as GM/Manager, as I get frustrated with how the AI handles lineups and the pitching rotation at times.
As one who sims 5-7 years, and then takes over an expansion team, I try and build for the future, and take my lumps for several seasons, sometimes longer, before fielding a competitive team. One way I look to build the team is through the RuleV draft. First season, I took 3 players, second season, 3 more, 3rd season 2. But in the second season, I noticed the AI took none. Not even the other expansion team. So I shrugged my shoulders, figured it was a "one off", and moved on. But same thing happen in the 3rd season. Made me feel that I was taking advantage of the AI.
I'm hoping in the 4th season, this changes, and I won't feel funny selecting a player. But if not, it's another thing I have to "police" myself on, and just skip my picks. That would be disappointing for sure.
My go to games are FM & OOTP, been playing OOTP since version 4, and like Syd mentioned, I do find I have to do little, to no policing with FM, and mostly something I don't even think about, unlike OOTP, where I may do just one trade a year(if any), keep my payroll low, even though the owner gives me a ridiculous amount to spend, and am not too aggressive in free agency. Besides being more of a challenge that way, I feel more like I'm not "cheating" the AI.
I think OOTP is at a crossroads, and while changes "under the hood" is all well and fine, there are additions to the game that I would like to see, that would be more visible to a player like me. More realism when a young, inexperienced manager-want-a-be, is looking for his first job. Give me an interviewing and apply for a position process. Makes the career mode more realistic this way. Also, more interaction with players, agents, owners. I guess there comes a point with any game, it's more challenging each year to create/think of new items that will keep the customer coming back. I feel, that after 23 versions, this is where OOTP is right now. I don't play PT, and only sim my games, so animation and PT don't interest me.
As an example, I occasionally play Pro Cycling Manager, and one thing that got me to buy the 2020 version was, you can now "create a rider", and see how your career plays out. The game is nowhere near OOTP or FM, but is fun to play, and a decent challenge. Mods help for sure. But that one item, got me to buy the game, which I hadn't done since 2014.
I'm yet to purchase 23, mainly because of what I read here, and feedback from friends that did purchase it. Still enjoying 22, and probably at some point I'll pick 23 up, but for the first time since OOTP4, I am in no rush.