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Old 06-14-2022, 07:33 AM   #10
Bluenoser
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Quote:
Originally Posted by Matt Arnold View Post
I think the question/comment was more about setting them as explicit totals. You can't simply say "I want the league SB rate to be 72%", you have to kind of guess and check based on the modifiers, figure out whether 1.1 or 1.2 is the better modifier to get that rate.

It would be nice to be a bit more explicit there, agreed. It's more a factor that that's not exactly how the engine handles those pieces - the batting elements makes much more explicit use of the league totals, whereas the other pieces rely entirely on the strategy and modifiers. Not to mention that the further out items are, the more variable they are. In that, the league rate of SF will obviously heavily depend on how many runners reach base. If your league is running hot offensively, you're going to have more runners on 3rd and more chances at SF. So some of those pieces are just too dependent on other factors to really "deserve" their own league totals value.
I understand that, but whether you use % or explicit #'s, it's still a setting that can be modified to your liking. It just takes some effort to figure out how to set them so they relate correctly to the other modifiers.

If one is going in and adjusting these settings, then they should have a bit of an idea what they're doing. It's not rocket science, but it's not a walk in the park either when you start adjusting these settings. I've played with them for years, and have no problem making the small tweaks to get the desired results.

League total modifiers and related modifiers will always require one to experiment and make changes in small increments, but they do work.
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