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Old 06-13-2022, 11:53 AM   #39
PSUColonel
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Quote:
Originally Posted by Sweed View Post

I think though it is important to note FM probably has more coders doing just their player interaction module than OOTP has doing their whole game. You can probably expand that to include any module, FM vs OOTP.


I think this is true...however...if this is the case, then OOTPD needs to pick and choose which modules they are going to take on and then truly get it right as they do it. I don't like the idea of throwing a bunch of Half-done things at the user, and then saying "see we did this". When it's obviously not nearly as deep as anything FM has.

I was also under the impression, OOTPD was going to hire a team of coders after PT and the Com2Us acquisition because of all the money that was going to roll in. This does not appear to be happening either, so from that perspective, some of the criticism may be legitimate.

Obviously, we all love OOTP, and want it to be the best it can possibly be. But if you ask me, too many options and too many moving parts (the the user can fool around with) has NOT helped. I always believe you need to figure out the best way you think something works, and then stick with it. Over the years (especially post 2006 and for about 5 year) Markus listened to every little criticism people had, and created way too many options, and gave in on way too many design decisions....and now, it's near impossible to put the toothpaste back in the tube.

That means we have what we have. I don't see OOTPD getting rid of "shop player" or "make this work now". I don't see them getting rid of stars, or trade difficulty, or AI evaluation. Yet these are things where a good working model should have likely been found a long time ago, and then just tweaked under the hood if need be.

I know some will say that's what challenge mode is, but it really isn't as you can't expand or do things like that either. Others will say that's the beauty of OOOTP, but I say in some ways it's created more harm than good.

One thing a user above pointed out is the inconsistencies in many staff profiles. As he said things like heavily favoring veterans over prospects, but still liking to build from the draft or other similar clashing attributes..this is something I think may be worth a good look at.
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