05-26-2022, 07:45 PM
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#20
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Hall Of Famer
Join Date: Dec 2007
Posts: 3,860
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Quote:
Originally Posted by ncap99
Comparing prices of top end cards between PT22 and PT23 is pretty pointless. Made even more so by the fact you're using LE cards (there are many more of them in PT23 and many have higher total quantities).
There is less PP in circulation in general in PT23. While I doubt they'll ever post official numbers, steamcharts shows a peak of 1,990 players for PT22 and 1384 for PT23. There are just less players this year, due in large part (in my opinion) to a long delay to release and a rocky launch.
We also saw a lot less packs injected at the start of the year because live missions didn't reward packs. We also had PDs nerfed into oblivion when it came to PP rewards, even factoring in the second slot.
And probably most importantly, there really aren't many chase cards available early. The early content sets have been very underwhelming - the FL set didn't really add a single starter for a team running a fairly top end squad. The BAL missions are only at silver level. Cards aren't selling for 150k+ because there aren't any cards really worth that, aside from maybe a couple tournament reward cards.
In almost every respect the card shop is an improvement over its auction house predecessor no matter what way you choose to play the game. The only thing I see really missing capability wise is the previous ability to set a no buyout auction, which would come in handy for newly released missions/cards or tournament rewards, or just in general when you didn't really have a feel for what people were willing to pay. Even that functionality is somewhat replicated with the buy order system.
TLDR: People aren't paying a ton for cards because there aren't good cards yet, and the card shop does better than the auction house at what is supposed to do: facilitate card sales.
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So no Gold pack rewards for live missions?
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