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Old 05-26-2022, 10:11 AM   #39
ashburnandyawkey
Minors (Double A)
 
Join Date: Jan 2021
Posts: 122
I've simmed through three seasons with the v0.4 build.

Everything is working pretty well so far with two exceptions.

College teams were blowing past their 15-player reserve roster limit, and I was struggling to get them valid for opening day. I have turned off roster limits for all college & juco teams, as well as the HS teams.

The biggest issue though comes when transitioning into the regular season for high schools. Each season there are a handful of teams that have invalid rosters. The workaround right now is to drop the reserve roster to free agent pool, and then fill team with fictional players. You can do that three or four times for each team to build the roster up.

For the next season I have changed player creation rules so that there are zero foreign players created for high school. If that doesn't resolve the issue, I'm going to set foreign player limit to zero. Hopefully one or the other of these will solve this issue.

I have started to see a progression from Juco to 4-year, and hs to Juco and 4-year. As well as, obviously, MLB drafting from all levels. I haven't looked at draft classes to see how it's being weighted across divisions. But I imagine that if this is like the first playthrough, there won't be much of a difference between NCAA D1 and NJCAA D2. I am hoping, though, that we can dial in the settings so the majority of players are coming from NCAA/NJCAA D1 and the higher quality high school regions, like the southeast and the west.

I am still slowly cobbling together a complete logo set (at least primary logos for all teams), which - and somebody correct me if I'm wrong - will speed-up league creation times at initial launch. Hopefully that will solve the problem you've been having, Insomniac.
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