Quote:
Originally Posted by PSUColonel
I was told by the developers that everything had to be balanced as far as the settings go…so there isn’t too much or too little money available for contracts. Too much money will yield unrealistically bloated contracts, while too little will result in teams not being able to sign players. The problem is I don’t know what balanced is, or is supposed to be.
From what I can tell with this version (he told me balanced changes with each version…and that avg. profit doesn’t matter at all) the number too look at is avg team revenue. I am trying to keep it right around 210 million. I don’t know if that’s a good guideline or not, but I am basing my market sizes on that number, and approx revenue range.
I figure if I can stay very close to the defaults I should be ok.
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For the purposes of setting your market sizes at start up that makes sense enough. (and I know how thorough and precise you try to be)
But to say "everything has to be balanced" to ensure there isn't either too much or too little money available for contracts in one breath.....and then to suggest that average profit doesn't matter at all in the next, creates a huge disconnect for me. Common sense tells me average profits will impact the amount available to spend on players beginning in 2023.
Must be missing something.
No matter. As I pointed out, the financials page at start up showed $400K profit per team but the actual team pages showed an average profit of $13.88M. Don't understand that disconnect either but....whatever.