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Old 05-17-2022, 08:31 PM   #36
Lukas Berger
OOTP Developments
 
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Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
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Quote:
Originally Posted by Ile View Post
Downloaded the patch as beta on Steam a few days ago, and still have the exact same issue even though the patch notes stated it would be fixed. No good created pitchers to be found, all have them have extremely low stuff compared to "real" SPs. Almost every pitcher have a potental ranging between 35-50 Stuff. I'm in 2027 and the best SP prospect is a 3,5 star potential 50/60/55. And I know they can develop their pitches over time etc., but this years OOTP is different. Not in a single draft so far, nor international amateur FA, has there been any SP with above 3* potential.

The 2027 draft has 4 starting pitchers with 3* potential (both by OSA and my scout), their Stuff potential is 45, 50, 45 and 50 with the 20-80 system. All of them are college players. The highest rated HS SPs have 2,5* with 35 and 40 stuff potential.

Edit: actually i'm probably still in an era where the players aren't completely randomly generated? i'll try to power through a few more years and see if anything is different. maybe the problem now is just the created players for the first few drafts or something.
The bug that was causing the abnormally low stuff is definitely fixed.

If you're in an old save though, it will likely take a few years of the game generating new pitchers before you start to see the difference. And yeah, as you say you might still be seeing some holdover generated players at that point.

Quote:
Originally Posted by credezcrew24 View Post
It hasn't been fixed. I just started a new 2022 game and the draft pool was released 90 days prior to the draft. Once it was, I deleted all players in the 2022 pool and future pools. Then I set the draft pool to be released 80 days prior to the draft which generated fictional players and all the pitchers are still terrible. Even on draft day.
What's happening here is that when you delete the initial draft pool, then game fills in the blank pool with some 'hidden' real players the next time it regenerates. But those hidden players are mostly lower quality.

So what you'd actually need to do here, is to delete the pool a second time after it regenerates. Then move the draft pool event date at least a day ahead and then sim to it. Then the game will fill the pool with generated players, and they'll have normal stuff ratings.

So basically, anytime in the first couple seasons you want to fill the pool with fictional players, you need to delete the draft pool twice, to get rid of all the real players.
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Last edited by Lukas Berger; 05-17-2022 at 08:33 PM.
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