Quote:
Originally Posted by SirMichaelJordan
This is somewhat simulate in this year’s version better. You will notice that positions have somewhat of a potential rating now. Players are generated a little more realistically in fielding ratings now. You’ll get some SS that have OF ratings. But at the same time you won’t see a 1basemen get generated with SS quality ratings.
The fielding ratings itself will determine where a player may play at. With premium defensive players like SS having not only a glove in the infield but also the outfield. The problem now is that generated players get created with low fielding ratings at the moment so the change of even seeing players who have versatile gloves in the OF/IF is low.
It’s also important to know that some positions are easier to learn because the threshold for ratings isn’t high. Like 1B and LF. You can teach almost anyone to play those positions at a competent level. 1B must have height though.
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I find this not to be true in created players, what the dev team does well is that IRL when a player is considering or is transitioning to a new position (Willie Calhoun for example), they add in their ability to play in each update.
But I am past that point in my current save (post 2035's), and there's a decent amount of guys who are high in infield ratings, who simply can't transiton to the outfield (even in the most basic sense).
I feel like if a guy is created with high (and I mean high, like 65+ ratings in the infield, he should maybe have half (30-40 ratings), in the applicable and traversable outfield ratings too. I also feel like catchers as a whole should have more position ratings as well. I feel like most, if not all catchers playing on a big league roster can play 1B at the major league level.
Like heck, Alex Avila played 1B for the tigers a few years ago, (and h'es only 5'11) even though he never had played it before. If I try that in this game it's a nightmare, and that defense can solely lose me a game.