Quote:
Originally Posted by Yellowbucket58
Once the game gets pretty far into the future in a fictional save the game creates players with wonky ratings. I tested 5 fictional leagues and in all of them contact would drop about 5-8 points and Avoid K would rise about 15+ on average among batters compared to actual MLB players. Fictional Pitcher's stuff would on average decrease about 9 points and movement would increase 13+. I reported the issue and apparently the devs stated it was a known issue but it would be difficult to correct. So unless you manually mass edit the fictional player ratings distribution to somewhat match the ratings of the real players, you won't be able to reproduce a fictional league that mimics a specific era of baseball due to how the game generates fictional players. It's been a problem for some time now but hasn't been fixed.
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I would try tweaking PCM’s. In my experience tweaking them is realty a band aid and can put you in the rabbit hole trying to get fictional players on the same page as the default roster.
For example, in an effort to match contact and avoid K to the levels of the default roster, I had to go to the extreme and give avoid k .000 and contact .2.000