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Old 05-01-2022, 07:44 PM   #37
darkcloud4579
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Join Date: Jun 2003
Posts: 8,688
Quote:
Originally Posted by SilentFox View Post
Good evening and sorry to disturb, but I have once again encountered an issue

The world default file here and the one that comes with the game vary by 4MB and I've attempted to simply use the one made for this nameset but it seems when importing it into the game it produces ridiculous results such as Australian players being given Hungarian names and Latin American players being given Caucasian names.

I believe the issue no longer lies with my ability to convert these text files into the name file but the World Default XML since I went into the file and Hungarian has 28 as its ID and in this year's version Australian has that ID. It's very much going to be a pain to rearrange which is which when importing into an existing save. I'll try making a new save with the files provided to see if I can reproduce the results.
Chances are, the nationalities that it uses are wrong and you have to make sure the nationalities correspond with the country. It's going to be a HUGE pain to expand the name files customizability in this new format. I'm sure the localisation (and pilfering some of the existing name sets we used) make it worth it for OOTP Devs, but for anyone who was a fan of the relatively easy from which we could edit/add/modify name sets/ethnicities over the past few years, this is a much bigger pain than messing up uniforms to add 3D pants.

I've given up on trying to fix this for now, because it's going to seriously take a long time to do this in a way that's not manual. I don't have time to build a script to convert the old txt files to this new format.

Clearly no one on beta is from the mod community anymore, because...we would've flagged this for you months ago.

It's inelegant, but I'm keeping my copy of OOTP22 active so that I can create new leagues with flexible name files and then import everything into OOTP23 how I like.

Last edited by darkcloud4579; 05-01-2022 at 07:45 PM.
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