I've been around OOTP since OOTP4; not as long as some but longer than most, I'd guess. I've seen the game and community evolve (and occasionally devolve) through that time. The one constant has been the OOTP team taking in all the criticisms and suggestions and working with those ideas to try and put forth a better game.
Not a "perfect" game; a better game. I don't think any game has ever been released without some bugs or glitches. And with technology advancing, I think it becomes more difficult to release a fairly clean game. Markus and crew have done a stellar job, in my opinion, of releasing playable versions of OOTP and then working to squash as many bugs as possible.
But in today's world, I guess there are a large number of people who can't seem to wait patiently for things to get done correctly. I'm guessing those people, especially when relating to computer/video games, have zero knowledge on what goes into making a playable game. Hell, we used to code old-school on the C-64 using prewritten codes and it took us days to get things done so they worked correctly. The old saying "Good things come to those who wait" has all but been forgotten and replaced with "I want it all and I want it now" (apologies to Queen).
There's been a lot of back-and-forth about whether the game is an "offline simulation," an "online simulation," or "Perfect Team." Guess what? It's all three, even though some of us ignore one or two of those aspects. It's not about making the best game for just one faction; it's about making a game that suits all factions and making it as good as possible. I think Markus and company have shown that this is the basis of why they continue creating new versions of the game for baseball simulation fans world wide.
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