Quote:
Originally Posted by tehsuigi
When you say "Uniforms can be reloaded into the Uniform Maker," do you mean it'll retemplate from old to new automatically?
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Unfortunately no, but you can load what you generated in the Uniform Maker back into the Uniform Maker - that way, you can make changes without having to re-do everything you'd already done.
Quote:
Originally Posted by The Game
I'm confused. i installed imageMagick. Now what do i do?
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Jut download the appropriate binary from the "releases" page - the page is linked in the first post. If you're running Windows you'll want the "setup.exe" or "portable.exe". The "setup" installs like any other program, the "portable" just runs directly from wherever you've saved it.
Quote:
Originally Posted by Baby Ruth
1) Using the same hex value for the jersey and pants color they still don't seem to match. It's more noticeable in the game preview than in the attached image, but I'm wondering how others are getting the pants in line with the jersey.
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They look pretty much the same to me in the preview image you attached but maybe the shared normal map the pants use is affecting something? Nothing I can do about that, unfortunately.
Quote:
Originally Posted by Baby Ruth
2) Where is that green-ish undershirt coming from in the preview?
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I have to admit I'm not seeing what you're seeing there.
Quote:
Originally Posted by Baby Ruth
3) Is it possible for the shirt stripes and pants stripes to line up, or is that unrealistic?
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The pants striping probably just needs to be adjusted to match, it's on my to-do list.
Quote:
Originally Posted by Baby Ruth
I must be doing something wrong because once I update the team's pictures with the new jersey they all look like they are standing in the shade. I figure this is because I didn't read the pdf and follow the instructions, so I do that. However, I see the _n.png file in on my computer but it doesn't show up to bring into OOTP. I'm very confused now.
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The _n file doesn't get shown in the file select dialog, that is apparently by design. All you should have to do is load the diffuse map (the _d file) and if there's a properly named normal in the folder with the diffuse map it gets used automatically. The overly dark uniforms are a bug in the game - I was able to duplicate what you're seeing and when I went to report it I saw that silvam14 had already done so - and apparently that'll be fixed in the next build. The temporary workaround is to just use the "pre-baked" jersey which bypasses the normal map.