Quote:
Originally Posted by ncap99
I do work in software development. Stuff like this happens to every company sometimes. If I had to guess as to why the beta didn't start sooner I would say because the software wasn't ready for beta sooner. If I had to guess as to why some of the more obvious bugs were present in the initial beta version, I'd guess that they were well aware of them and had planned fixes already in the works but determined that they weren't showstoppers and proceeding with the beta was beneficial.
Imagine in any of your jobs if you were asked to plan out your next week/month/year of work. Go back after that time period and see how accurate you were. Throw in a major change or two (like switching backend authentication providers). See how accurate your estimates are after that. My guess is they had preplanned work almost all the way to release day. It does not take much to throw software development timelines off.
I think it is possible to be upset and still understanding. We all want to play because we like the game and it is frustrating we can't. But what is far worse is for a company to bend to that pressure and release a product with major issues like CyperPunk 2077 did for example.
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I've worked in gaming for a long time now, this is 100% accurate.