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Old 04-19-2022, 08:47 AM   #65
Bunktown Ballers
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Quote:
Originally Posted by Syd Thrift View Post
It sounds like they're hitting different things. This year, out of Markus' mouth, they rebuilt the sim engine from the ground up. In years past they've spent times on different aspects of the game. I know last year they devoted a bunch of time to improving the trade AI. I don't remember exactly what it was they tweaked around v 19 or 20 but I don't recall it being a deep dive into the simulation engine.

For the sim engine itself though, that's potentially a thing that people won't see a lot of difference in but may have been a very necessary piece of tech debt. That's always a hard proposition: you go in and completely rework a particular facet of this massive system you have, it's often a thankless job. At worst, you get out of it and people complain that it doesn't work like it did before (which, that's kind of the point), and there are new bugs (which do happen of course) and things don't happen the way they wanted them to (which sometimes happens as an artifact of quashing a bug - I worked with a system a couple years ago that I wanted to rework and I came to the table with the issues I had with it, but we decided to keep the old code base in large part because the sales staff had based their packages on a decade plus of the old (wrong) way that the system was doing things). At best, people don't notice it, really, and complain that you spent a lot of time doing "nothing".

The thing is, though, sometimes those big old pieces of tech debt are necessary to move forward. I know Markus kind of famously said he had to skip a version between 6 and 2007 to rewrite everything as it moved from a one or two man operation to something they were employing multiple devs on. If you leave things as is, it can get harder and harder over time to add new features because the more intricate and spaghetti-like the code is, the more issues adding those features creates. And it also gets harder to quash bugs for similar reasons.

So, like I said, I take these "revamp" versions philosophically. Sorry to see that some people here have fallen out of love with the game but it happens. For many of us, I feel like complaining about not getting some shiny new feature out of a game we pay $36 for a thousand plus hours of gameplay a year is a bit much.

I'm seeing it's mostly the newest of the new and not the (LIFERS) of OOTP that questions every thing of what does NEW THIS OR THAT MEAN. From a player since SEASON TICKET I have no doubt that whatever the changes are is for the betterment of the game. I'm also in belief the NEW TUTORIALS part of the game that many have groaned about will clear up many question about the NEW THINGS. Just me but I'm so excited to return to the part of the game I have moved away from bc of PT which I enjoyed but just burnt out on it. I'm taking a break from PT to get back to Franchising


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