Quote:
Originally Posted by Syd Thrift
Wanted to pull this back... I think there are two specific, actionable things here:
1. Allow the AI to use rotation sizes other than the one set in the game. In the fictional 1970 "replay" I'm doing, I'm getting good mileage from having the game set to a 4 man rotation and then setting many/most teams to 5 man rotations with the schedule as written (which, from the advent of air travel and well into at least the 70s and maybe even the 80s, summer schedules were absolutely insane at times - 8 games a week (including a doubleheader), an off-day every 3 weeks at times) and then flipping them into a 4 man due to injury, the time of the season (the schedule is clearer in April and September, and of course with the latter you'll often want to consolidate your rotation anyway). I of course have to do all of this manually but the stamina actually works.
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Those are some very interesting ideas, but I think you identified the big problem here: you have to do all of this work yourself. And doesn't the AI reset the rotation sizes for the AI teams as soon as they make a roster move? I don't know - it sounds like a huge amount of effort to get one relatively small (but important) thing right.
In addition to decoupling the league rotation setting from pitcher stamina, I'd suggest breaking out pitcher stamina into two ratings: one for in-game stamina/exhaustion (to determine how many pitches a pitcher can throw in a game before becoming tired) and a second for between-game stamina/recovery (to determine how fast a pitcher recovers after appearing in a game). Right now, that between-game stamina is determined, in part, by the rotation-size setting. To me, that doesn't make a whole lot of sense.