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Old 04-06-2022, 01:54 PM   #6
BrockPaperscissors
Bat Boy
 
Join Date: Apr 2014
Posts: 4
Here are a few things that think could be helpful or fun.

Time saver: Auto-trade refusal - The AI is already judging trade proposals by giving you the Assistant GM’s opinion. Rank trade proposals on a 1-5 score based on AI’s opinion. Have 3’s,4’s or 5’s forwarded to email for review/discussion. 1’s & 2’s get auto refused by AI.

Time Saver: Auto game setup “lock” - If you play the same type of game that uses the same setup, add the ability to set it up once (team control, commissioner mode, gameplay control options, emails received, facegen controls... etc) and then lock it in a a preset that will always set up like that when chosen.

Additional detail: Head groundskeeper ratings - better rating means better playing surface. Groundskeeper can be instructed to have the infield packed hard or loose, wet or dry, grass cut long or short, to favor the home team’s speed or defensive quickness (or lack thereof).

Graphics: Steal home runs - seeing the outfielder jump at the fence and catch a potential HR.

Graphics: players charge the mound or teams clear the benches because of altercations on the field. Ejections or suspensions could follow.

Graphics: “Holy Toledo” sign on CF wall in Oakland.

Additional detail: Ramp-up - (spring training or after injury) ramping up playtime until fully healthy. Hands-on monitoring of how many innings/at bats a player gets to aid in preparing to return.

When playing out a game, and a player from the other team is traded, have the player pulled from the lineup and the narrator announce he has been traded.

Additional detail: Umpire ratings - rate umpire crews on accuracy and have it affect the chances of a blown call - which could lead to a replay check and a possible reversal.
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