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Old 03-31-2022, 02:34 PM   #9
BIG17EASY
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Join Date: Jun 2006
Posts: 3,291
Quote:
Originally Posted by reflections View Post
Done this a few times. There is no real way to keep the AI from making poor roster decisions. I've done it a few different ways, and sometimes the AI keeps big name prospects, but sometimes they drop them. Especially if I kept the minor league limits tighter (usually I try for 30 across the AAA,AA, A and went with 35 on Rookie/Complex leagues).

Your idea of keeping minor league roster limits high is probably best bet. and gradually instituting limits over the next few seasons. Maybe shortlist top 100 prospects to make sure they don't get released.

Good luck and I really want to hear how it works out. I've been contemplating starting up a 1960s historical based, but only having each MLB squad have 1 team at each level.
Thanks. I have tighter roster sizes, but probably will loosen them a bit based on your feedback. The shortlist tip for the top 100 will be super helpful. I hadn't thought of that, so thanks.

I'm in early August currently and even though I sim one day at a time, it goes slowly because I get busy with work and sometimes don't play for a week or two at a time. I'll try to remember to come back and post an update after I go through the process once I hit the offseason.
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