Quote:
Originally Posted by Pelican
So, I’m confused. If, or example, I set new dimensions for a renovated Baker Bowl in 1938 (on the ballpark editor screen), what do I need to do to make sure the game uses those new dimensions to determine home runs and so forth? I used the autocalc and the revised factors seemed consistent with moving the RF fence back thirty feet. Is that illusory? In game play, are those cheap home runs going to be caught as fly balls? My goal was to put the Phillies in a somewhat more neutral environment, though not as severe a change as when they moved to Shibe Park, on July 4, 1938 IRL. Is there something more (hopefully, not involving coding) that I need to do? At this point, I’m not worrying about the physical appearance of the park. I realize that would involve learning design.
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Using the auto calc will not be illusory, it'll codify those codified factors and if your preference is a more neutral environment then keeping the autocalc is good. Nothing else you need to do. It's either import the .prk and keep the factors the creator implemented or use the game's autocalc to neutralize it more based on location, wind and dimensions the game uses to generate its own.