PSU Colonel,
Perhaps an example(s) might help.
Here is a game on YouTube I made for a World Series game set in 1959:
https://www.youtube.com/watch?v=zMWn...el=kcstengelsr
For purposes of this thread, I used my custom sounds but I had KC Municipal's 45 ambient.oggs set to Very Rarely for frequency and to 80 for volume until the beginning of the 8th inning when I changed the ambient volume to 90.
I have the other games of the 1959 Alternate History Series on Twitch by searching for videos by kcstengelsr and you can hear for example game one with ambient volume at 100.
I think one wants ambients in the game since they provide color and the feeling of "being there" but trying to find their proper frequency and volume based upon the enthusiasm of the crowd that particular day is the key. I think one wants ambients to be a bit subtle but still evidently present. I think that I prefer the final two innings of my YouTube video with ambient frequency at Very Low and with ambient volume at 90 better than I like the first seven innings with ambient volume at 80, but judge for yourself and remember that game sounds ultimately kind of depend upon personal taste.