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Old 08-12-2021, 12:54 AM   #9
ncap99
Major Leagues
 
Join Date: Mar 2021
Posts: 319
Quote:
Originally Posted by ubernoob View Post
Almost as if they should put every league together randomly instead of having it promotion/relegation based (outside of putting your teams on the same license in a league together.)

It would go a long way towards stopping every team from feeling the same.

I could actually use a team full of cards I like as opposed to playing the meta because this is a video game that you have to play the meta cards in.

I don't really care if some years I'd get put with 29 "whales playing the meta" if on the flip side there are years where there are 30 unique 1B, 30 unique 2B, 30 unique 3B, etc.
Yeah, I can definitely agree it is sort of frustrating to see all the teams even at diamond level about 90% of the same players with a little variance around some hard to get cards like Keeler, Boggs, McGraw, Noodles, Reuss, etc. I guess the counter argument would be then "skill" at least in terms of PT is a bigger factor than lucky pack rips or a big bank account.

I hope they really put some effort into PT in the coming years as it is way more interesting to me than the base game. Human competition is always going to be better and more exciting, the pack ripping checks the dopamine box and the missions trigger the completionist in me. I think the best suggestion I've seen yet is adding coaching staff cards into the mix. Maybe you run a manager and hitting coach that really emphasis contact and all of a sudden some of those high 80s contact sluggers hit above the mendoza line and become usable. Something like that anyway, where a couple settings enable a ton more cards to be potentially usable.
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