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Old 07-15-2021, 07:31 PM   #1
cameron462
Bat Boy
 
Join Date: Jun 2017
Posts: 13
Making a fictional world with no farm systems. Help with player quality

I'm making a fictional world with 13 leagues (4 promotion/relegation setups and 1 independent league). Each league has their own drafts, but there are no farm systems, except 15 player reserve rosters. This is my first time trying something this elaborate and I want to make sure everything makes sense. Is there a way to make players more game-ready earlier in their playing trajectories, but won't be OP when fully developed? I'm comparing it to like the NBA and NFL where a lot of players are ready to play right away, even if they aren't amazing.
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