Quote:
Originally Posted by LansdowneSt
Ideally, a couple interns could review every .fg file that ships with the game and if it an old ID that isn't tied to actual player, delete it from the next shipment. For my part, it would be easier to cull the ones I've redone and pull those out of my current folder and paste them atop a clean, uncluttered new OOTP 23 default fg folder.
I have 44,446 fg files and a ton are duplicates between the Minors ID (that've I've of recently focused on for the ones I make) and the First_Last name files (some of which aren't even the same image). Not to mention all the afore mentioned dead files like "dent--001buc.fg". If the dead ones were gone or if all the First_Name ones (even though I concede those are easier to identify what player it is in a file view), then each player would have one .fg. Either their Minors ID or. if none (no time in minors), their main ID.
The burnout I got was having the old Historical Minor IDs I changed or deleted keep showing up in the game shipment or even accidently reappear from my own copying over from year-to-year so I didn't lose ones I custom made. If it's a repasting issue and not a default ship-with-the-game file, I concede that's on me to clean up but I'm not certain it is. It seems the shipped-file is full of clutter too. Maybe a developer could let us know how they got the files that ship and when they last gave true attention to it (aside from adding a few new players every year from somewhere).
I'll commit to myself to culling my own 44k+ and pull out my custom fg files one time - and once only because every year is too much - but to even think about putting in that time, I'd need to know the next year's default OOTP 23 file isn't going to just have them again.
EDIT: Or if the new facegens the game ships with each year also came in a separate folder so I could delete the contents of the shipped file full of duplicates/dead files, just copy just those new, debut fg's over to my self-culled file - that'd be great. It's those new files mixed in with the dead weight that prevents an efficient overlay/paste of files to maintain a clean master individually.
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I['m currently going through my facegen pack (again) and renaming any file that is wrong to give every player a face.
I started in 1901 and am currently in 1922
I already did this once (but I forgot to do the reserve players) it is a pain, but I do a little at a time. the problem is the fg_files is so darn huge like you mentioned. need to whittle down the extras in there. wish there was an easy way