Quote:
Originally Posted by LansdowneSt
There is an order of precedence so that in the event all three are there, the game selects them in rank order. The first would be the Historical Minors ID (boone-001aar.fg), then if that isn't there, it looks for the Historical ID (booneaa0.fg) and last, if neither of those are there, it will look for the First_Last naming convention (Aaron_Boone.fg).
The facegen packs have a lot of outdated Historical Minors IDs because generally one takes the default in the game and then writes atop it with improved facegens collected or made over time... and I find alot of the outdated ones just never go away due to that repasting approach or starting over from the latest game-default pack. They do no harm but are clutter. So where as years ago, the code "dent--001buc.fg" might have been tied to Bucky Dent, the game now uses "dent--001rus". It is generally the bRef code at the end of the website string when you click on the bRef page - and then go to their full stat record that includes their minor league history. So, if you have the correct Historical Minors ID, that's all you need and everything else is clutter or a back-up. Using the Historical Minors ID is also preferred since there can be two players with the same name or their son is in the game too...
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Tell me about it. I went through every year trying to fix the missing players Ids in the facegen pack. It is maddening how every "Tom", "Mike", Tony", and "Bill" does not show up in the game because their old ID ended in "tom", "mik", "ton", and "bil" and now their ID in the game uses their bbref historical minors ID, so you need to change almost all to "tho" (Thomas), "mic" (Michael), "ant" (Anthony), and "wil" (William)
there are hundreds of file names that need to be changed. the earlier years have the most I feel with all of the nicknames people used for names, like Doc, Rip, Chick, Red, and tons more. All have to be changed. yuck