Quote:
Originally Posted by oomm
Did he say why? Again, my point has been that ratings distill all performance, theoretically. This hasnt been pointed out yet but ratings are for humans, not the game. The game uses data, not 'ratings'. Ratings allow humans to take a snapshot of game data - either in context of player performance, or game manager bias and how they might interact.
Where am I wrong?
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I don't understand the bold. What is this "data" if it is not the internal 1-250 ratings, "under the hood"?
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RichW
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“Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit
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