Quote:
Originally Posted by PSUColonel
You have to remember some AI staff will value ratings over stats…others will value stats over ratings. From what I can see….things are already weighted under the hood. Markus has told me in the past that even if you put 0 value into ratings, the AI still has to use ratings to a certain extent.
Also. AI staff will never value 2 years a go too highly…this at 25/25/25
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Did he say why? Again, my point has been that ratings distill all performance, theoretically. This hasnt been pointed out yet but ratings are for humans, not the game. The game uses data, not 'ratings'. Ratings allow humans to take a snapshot of game data - either in context of player performance, or game manager bias and how they might interact.
Where am I wrong?