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Mean and Variance for Player Creation and Engine
Would it be possible to offer control over mean and variance for things like player creation modifiers or engine behaviors? (Instead of just mean)
I think it would be cool to have tunable knobs for how big the difference between top and bottom players are. Both for fictional player creation and draft classes.
It might also be useful to have tunable knobs for how wide the spread of talent in draft class is. Some leagues might want to set a higher mean and lower variance so they get a lot of regulars but very few top tier players.
To give an example for the engine. If the average was set to 1.000 and the variance was set to 2.000 for pitcher errors then pitchers with good error ratings would make fewer errors and pitchers with bad error ratings would make more errors but the total errors for pitchers would be the same. For instance if the normal distribution was 7 errors a year with a standard deviation of 2, then a 1SD below average pitcher would average 9 errors in classic OOTP, but 11 errors with this new variance mod. A 1 SD above average pitcher would average 5 errors normally but 3 with this mod.
It's fine for me if the feature doesn't work quite as cleanly as this because of how it's coded under the hood. But having a knob that lets you adjust the performance difference between best and worst players would be extremely helpful for some of the leagues I want to run.
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