Quote:
Originally Posted by thehef
OOTP also gets confused in 1961, when the AL has expanded to 10 teams and has a 162-game schedule, but the NL remains at 8 teams with a 154-game schedule. It calc's the AL's magic numbers correctly, but appears to calcluate the NL's based upon the AL's 162-game season, which of course the NL never reaches. So by the end of the regular season you might find the Dodgers with a five-game lead over the Giants, but LA's magic number at 4...
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The game calculates the magic number based on the number of games that is listed in the schedule file. This is what the 1961 major-league schedule file says:
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<SCHEDULE type="ILN_BGY_G162_SL1_D1_T10_SL2_D1_T8_C_" inter_league="0" balanced_games="1" games_per_team="162" start_month="4" start_day="10" start_day_of_week="2" allstar_game_day="93">
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So OOTP calculates the magic numbers for both pennant races based on the number of games in the AL because the schedule file says that the season is 162 games long. Not much can be done about that.* But again, the magic number has no bearing whatsoever on determining who wins the pennant.
*[edit] - well, yes, you
can do something about that. You can load separate schedules for the AL and the NL. That way, the game will correctly calculate the magic numbers for both leagues.