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Old 04-29-2021, 07:20 AM   #4
jaguar8311
Minors (Triple A)
 
Join Date: Jun 2006
Location: Ottawa, Canada
Posts: 213
Blog Entries: 1
1) I set a salary cap. Starting with $245M this year for the Dodgers, then slowly decreasing it every $10M per season until I hit $180M. I also change the visiting gate receipts to 50%, and change revenue sharing to 50% income (don't leave it at luxury tax)

2) No need to worry about young players not being called up. Player Development is broken ATM, and you'll see kids that are 21, 22 major-league ready. I'd recommend waiting until the next patch to start your game.

I also set roster limits for minor leagues to discourage hoarding
Rookie Leagues - No size limit 2 years max service
A- 30 players 3 years max service
A 26 players 5 years max service
A+ 26 players 6 years max service
AA 26 players no service limit max age 32
AAA no size limit no service limit

3) Not sure about this, I just leave it at default

4) As others have said, up to you how you want your simulation to go. I'm pretty disgusted by the state of modern baseball in 2021, so I change the league modifiers to 2007 (So the top pitcher will throw 7-8 CG, more hits, less homers, more steals). I also make it a 14 team playoff (disgruntled Jays fan who watched our team during the Halladay years go nowhere despite winning records) disable Rule 5, get rid of the 10/5 rule, super 2 and reduce the service years for arbitration to 2 years. This, in conjunction with a salary cap and revenue sharing, makes Free Agency more akin to the NHL, where players in their peak (27) are on Free Agency with every team legit has a having a shot at them. Rather than the current MLB model where FA's are usually 30/31 that decline after 2-3 seasons.

I also find there to be too much trading, so I set AI trading frequency to low, only increasing it to normal around the trade deadline and the winter meetings to simulate increased real-life activity.
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