|
quote:
--------------------------------------------------------------------------------
Originally posted by Henry
Equal chances for talents boosts, equal chances for drops, equal financial resources, equal chances for development of rookies, etc. In that world, how you manage your team is the only variable. I think OOTP offers so much more than that - and I wouldn't want (even in an online league) to lose that difference.
--------------------------------------------------------------------------------
Um, maybe I've lost track of this thread, but are you trying to say there should be TEAM variables in the game? If I have coaches turned off and I run 2 test sims of a league for 10 years, are you saying that Joe Shmo's ratings development when on Team A should differ from his ratings development in the 2nd test sim where everything else is the same except that he is placed on Team B?
I don't think anyone wants TEAM changes. They shouldn't be programmed in. In an online league or otherwise, these variations between teams should be the result of the online owner's manuevers (repeated overagressive spring training allocations, overanxious callups, etc.). THAT is what makes teams have these tendencies you see in real life.
The player-to-player individual variances is great. But basing it at all simply on the team the player is on is silly.
|