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Matt, this comprehensive review is incredibly helpful. Thank you for taking the time to go through in painstaking detail, with step-by-step advice.
I have struggled with the “hold runner” option in game play and for strategy setting.
I learned the hard way, playing games, that my pitcher needed to not only throw over to bases occasionally, but that I needed to use the “hold runner” button to pitch, rather than just pitching, at least with fast runners on base. It took a few too many stolen bases and extra bases for me to realize this. I gather that “hold runner” in game play means that the pitcher starts from the stretch position. I would expect this would create the trade off of slightly less velocity on the pitch versus smaller lead for the runner? Does the game algorithm apply this kind of cost/benefit analysis?
For strategy purposes, I gather from what you say that holding a runner means not only throwing over where appropriate, but also pitching from the stretch? And this would be applied where appropriate, I.e. reasonably fast runner, not with bases loaded, particularly with crucial runs in tight game situations?
The depth and realism of the game is impressive. Thanks again.
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