04-02-2021, 12:28 PM
			
			
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			#84
			
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					Originally Posted by  slugga27
					 
				 
				I started a fresh MLB standard game and three games in...I'm rolling my eyes.  Sample size is small...I will not dispute that.  However, what I am observing is alarming even for a three-game sample size.   
 
As the Mariners, in all three games, my starting pitcher has thrown exactly 88 pitches.  I've been doing mound visits to track the responses, and I'm frequently getting the response of "Obviously I can still pitch, but it's your call."  Translation: I can keep going if you need me, but get me out ASAP. 
 
Meanwhile, on the other side of the ledger for the opposing GIants, the pitch counts have been 111; 126; and 110.  So it begs the question...why are my pitchers seeing such a huge discrepancy? 
 
Here are the stamina matchups, my pitcher first. 
 
66 vs. 71 
72 vs. 77 
69 vs. 94 
 
Note: I understand "scouted" vs. 100%.  Scouting accuracy for me is Normal. 
 
I can understand the third game, where Johnny Cueto was the pitcher for the GIants.  Somewhat.  But what is with the huge discrepancy in the other games? 
 
So this is concerning, because it's as if the user's pitchers are being held down stamina-wise.  I should also note that this is with Build 34, and I increased the stamina setting to Low.  I did not touch the stamina modifier, which is at .962 by default. 
 
If I adjust the modifier, who knows what could happen, because it would also affect non-user controlled pitchers.  If we've got a 71 stamina (out of 100) at 110 pitches, it's reasonable to believe that increasing the modifier would push that number higher. 
			
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 Are you able to share the actual stamina ratings in the editor? Scouting on normal throws all accuracy and comparison out the window. 
66 vs. 71 is what your scout sees the ratings as, not what the AI or even the game sees it as.
		  
		
		
		
		
		
		
		
		
			
				  
				
					
						Last edited by OutS|der; 04-02-2021 at 12:30 PM.
					
					
				
			
		
		
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