Thread: Dynamic camera!
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Old 03-29-2021, 12:30 PM   #22
Matt Arnold
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Join Date: Jun 2009
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Yeah, it's understandable. Even I find it annoying at times, but other times, I do really love how it cuts and you get a different view of things as the play unfolds. We certainly do not expect everyone to love it - that's also why if you notice when you play out, it's on the options menu in-game so that it's easier to turn on and off if you want to.

Also a note, in the new public beta out just now (https://forums.ootpdevelopments.com/...d.php?t=326161), the "camera transition time" was balanced to act a little more on the dynamic camera too. If you play around with the reaction delay and the transition time, you can potentially impact how the cameras shift.

And please do continue to provide feedback, especially for anyone in the "it's close but just sometimes it's a little off" group. We still definitely have plans to continue to work on it and improve it over time to better show off.

And for anyone who plays in parks with extra camera angles, if you have any that you feel work particularly well with the dynamic angles, let us know too! We very much would like to potentially import and use those angles in the default parks too if they will help things.
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