Quote:
Originally Posted by bailey
Tired is less than 60% at the start of the game, so if your player is at 60% he's not tired and will play and then look really bad at the end of the game. And if you have several of those starting at or near 60% it will look like the AI is messing up, but it is not. You could go into the strategy settings and change the level of tiredness for each player, but for a one and done team, I'll pass. Everybody is in the same boat.
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Why is it set to 60%? I'm used to it being like 90% from my experience playing the main game regularly, so was really shocked that it didn't work that way. Honestly I want to rest my players at any less than 85% so at least make it a global option instead of making you edit it individually or micromanage. If you rest a player for a day at under 50% they don't get back to 100%, so when you start them the next day you're right back to the super tired state. This is literally the only frustrating part of this mode, I've been playing it nonstop because I love it so much.
Thank you for the explanation, you're totally right, I just don't understand why it is set that way.