Quote:
Originally Posted by Matt Arnold
Looking through, I agree we're a little too aggressive at removing pitchers. We'll make some adjustments to balance it a little more, but one suggestion in the meantime is to adjust the "Pitcher Stamina" setting (the one in the middle of the strategy settings) to either low or normal. So many pitching settings, hard to get them to all work together, but each notch there I expect should give your starters another ~10 pitchers. So if you're seeing 80-85 now routinely on Very Low, if you notch that up to normal you'll probably get closer to 100.
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Thanks for contributing, Matt, but this just gets my head swimming more. (My Royals are 2-2, which is okay, but they've blown leads in both losses. They need my undivided attention and I'm just not providing it right now because I'm so darned focused on getting these settings right. LOL)
Seriously though, it seems to me that what you're suggesting might allow a 60-stamina pitcher to not be
gassed until he hits at least 100 pitches. And that will work for playing out the games.
But what do all these adjustments do to the simulated results?
I get the 'same engine' part but the same engine isn't producing the same pitcher stamina results (pitches thrown) as what the game engine is doing in my games, which I play out.
What I mean by that is this: It was absolutely essential that I pull 60-stamina SP after 85 pitches of a brilliant start. He was actually quite tired after 70 pitches but I took a flier on him in the 6th inning.On the same day, other starters routinely threw between 100 and 110 pitches.
So it seems to me that whether or not I adjust the different settings up or down, in or out, to get a 60-stamina SP to throw 100 pitches before he is seeking oxygen,other MLB SP with 60-stamina will then be throwing 125-130 pitches routinely.
My head is spinning. I can't even explain myself properly anymore.
It's about realistic 2021 SP pitch counts and results being similar in both my team's 'played out' games and the sim results.